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Software Engineer & Game Designer

William Min
Game Designer & Developer






Recent Projects


Buried in Love (Apr - Jun 2025)
* Unity
* Horror dating simulator
* Two story lines each with unique mini-game
Dialogue System Engineer
- Created the dialogue system that allowed writers and artists to freely insert lines and sprites
- Designers had full control on order of sprites, color and format of text, and some sprite filters and edits
- Dialogue system co-existed with intermission mini-games during each run
* Horror dating simulator
* Two story lines each with unique mini-game
Dialogue System Engineer
- Created the dialogue system that allowed writers and artists to freely insert lines and sprites
- Designers had full control on order of sprites, color and format of text, and some sprite filters and edits
- Dialogue system co-existed with intermission mini-games during each run

Grimm's Gambit (Oct 2024 - Jun 2025)
* Unity
* Roguelike deck-building turn-based strategy game
* Random story and combat encounters
* 3 bosses
Card Interaction Systems Engineer
- Developed the user experience for the player interacting with cards and player and enemy units during combat
Card Effects Programmer
- Helped implement various effects inflicted by cards
* Roguelike deck-building turn-based strategy game
* Random story and combat encounters
* 3 bosses
Card Interaction Systems Engineer
- Developed the user experience for the player interacting with cards and player and enemy units during combat
Card Effects Programmer
- Helped implement various effects inflicted by cards


Weather the Storm (Sep 8th - Sep 15th 2024)
* Unity
* Roguelite Survival Game
* 5 in-game days to defeat boss
Gameplay Designer
- Designed gameplay loop of player attacks being dropping and crafting items for traps
Systems Programmer
- Developed game components for entities, actions, and interactions
2D Artist & Animator
- Made all 2D assets and animations
- Designed and developed UX layout and UI assets
* Roguelite Survival Game
* 5 in-game days to defeat boss
Gameplay Designer
- Designed gameplay loop of player attacks being dropping and crafting items for traps
Systems Programmer
- Developed game components for entities, actions, and interactions
2D Artist & Animator
- Made all 2D assets and animations
- Designed and developed UX layout and UI assets


Demolition Brobot (Apr 25, - Apr 29, 2023)
* Unity
* 3D third-person platformer
* Physics-based movement
Gameplay Programmer
- Programmed player abilities and environmental elements
3D Modeler & Animator
- Modeled and animated 3D assets and particles
* 3D third-person platformer
* Physics-based movement
Gameplay Programmer
- Programmed player abilities and environmental elements
3D Modeler & Animator
- Modeled and animated 3D assets and particles

Bread Project (Jan - Mar 2023)
* Unity
* Survival sandbox game
* 4 unique enemies
Systems Programmer
- Developed behavior, ability, and property components for enemies and player objects
Gameplay Designer
- Helped design the gameplay loop of survival and hack-n-slash
Enemy Designer
- Designed 4 unique enemies for the player to fight and loot
* Survival sandbox game
* 4 unique enemies
Systems Programmer
- Developed behavior, ability, and property components for enemies and player objects
Gameplay Designer
- Helped design the gameplay loop of survival and hack-n-slash
Enemy Designer
- Designed 4 unique enemies for the player to fight and loot

Alien Liberty (Java) (Jun - Dec 2019)
* Java
* 2D top-down shooter
* 4 levels, 3 enemies, 1 boss
Gameplay Programmer
- Programmed gameplay loop based on Galaga and Galaxian
Level Designer
- Designed the enemy and obstacle compositions for each level
Systems Programmer
- Built all the components from scratch with Java
* 2D top-down shooter
* 4 levels, 3 enemies, 1 boss
Gameplay Programmer
- Programmed gameplay loop based on Galaga and Galaxian
Level Designer
- Designed the enemy and obstacle compositions for each level
Systems Programmer
- Built all the components from scratch with Java
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